- Project-Rebel9 프로젝트레벨나인
- AE - Exhibition
- AE - Installation
- Recent Works
As a tool for hard living and labor for heteronomous purpose, the hands exist on a very flat, and smooth surface and reach the territory of a full brightness with liberty and creativity. Here in the territory of distortion, intertwined with visual and tactile sense, we look something with our hands, and touch something with our eyes. I touched nothing with my hands except the real screen, but I am able to observe and decide everything outside the door.
This incredible special software resembles this twisted-sensory territory. This drags the combination of point-line to the point where you can never touch with your hands or you can’t even see them with your senses. When we look at Adobe program that transcends the sense of the hand, we believe that it will soon be out of the territory of the senses. Then, what will the user’s hand touch and see? Who is our next user on next territory? I hope you can find it within this imaginary territory.
‘User’ is a work on the relationship between the hands (sensitivity) and eyes (visual) of the users who travel between graphics and interfaces. The hand of the desire that existed as a tool of livelihood and labor has reached the realm of screen desire that is today very flat and smooth and dominated by the senses. The interface is pleasing when the sense of the hand is aligned with a controllable physical phenomenon. However, the user faces an interface that can’t touch anything but air space. This is possible through the computer’s “LIDAR sensor,” which we have entrusted with a new role in the future. The future eyes differentiate the user’s senses, taking out the 2D graphics of the screen ‘in’ to the screen ‘out’ and visualizing them with a 3D sense. Through this task, we try to ask questions about what users’ hands will touch and what they will see in the future, and who is the “user” between the computer’s evolving sense-technology. The interface will reach the territory of an entirely different sense, and that sense may not be our sense.
The title of the exhibition, “The Evolution of the Hand,” itself is interesting. There is a hand-related work (technical) idiom in words. For example, “hand is clumsy” is used as an idiom “unfamiliar to work” and similarly in Germany, “have two left hands,” meaning immature workmanship. Technology-viewed hands were laboring to address needs, and the interface was also the result of extending hands. But if you look at AGFA software, hands and technology now exist in an area of desire that is unique beyond desire. The future interface is not a handheld UI, but the human “user” and computer “user” itself. Thus, an AGFA image was borrowed to extend the area of graphics to a point that had no tactile contact with LIDAR, which was completely different from a person’s perspective. Advances in technology will not extend or replace the hands of “users,” but will bring in countless new “handlers.” I am always nervous about what kind of creation and work I can do with my hands staying in the air, so I naturally become interested in the emergence of new technologies.
Written and Directed by Sunhyuck Kim, Jungwook Kim
Interaction Developer: Jungmin Seol
Hardware Developer: Haesu Jung, Jiwon Chung
Post Production: Jungwook Kim, Minwoo Kim
Music: Kepler Star Mixing
Film: Jungwook Kim
Future Design Workshop: The Evolution of the Hand
Exhibition Producer: James Chae, Chris Ro, Byungrok Chae, Pooroni Rhee, Sarok
Artist: Sarok, Sera Yong, Jaeho Shin, PANG PANG PANG, Chris Ro, James Chae, PARTICLE Field, Project-Rebel9, Poorony Rhee, Byungrok Chae, Zero Lab
Exhibition Location: RYSE hotel DIS.PLAY
Supported by Adobe, AGFA, RYSE Hotel, Budnamu Brewery, Samwon Paper